Coordinated with team members to create an Unreal scene, following a given concept.
Blocked out level, created a part of the assets, set up, light and packaged Unreal scene.
Used 3Ds Max, Zbrush, Substance Painter, Marmoset, Photoshop.
Modeled, retopologized, textured, baked out normals, set up UE4 shaders.
Built a mini-game from ideas to playable app.
Used Unity, 3Ds Max, Photoshop, Substance Painter, Zbrush, XNormal, After Effects, Audition.